﻿using System;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using System.Collections;
using System.Collections.Generic;
namespace PSDUIImporter
{
    public class Position
    {
        public float x { set; get; }
        public float y { set; get; }

        public Position()
        {
            x = 0;
            y = 0;
        }
    }
}